Option 2: Secondary stat increaseonthe IPS mods. If you're a new player, we recommend Corrosive and Heat. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. Update 11: A new damage system was introduced along with new mods. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. Edit Preferences it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Icon Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. Rarity as well as just because you have one and you even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing They are the physical elements of the game. Armor --> Infinity, Damage (except for Bleed) -->0. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Viral/Bleed remains as the best answer to armor besides Warframe abilities. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. Melee units are unaffected by Blast's status effect. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. Enemies cannot recharge their shields naturally while Magnetized. 2,000 Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. Full I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Explosions from the gun inflict self . Very high critical and status chance also with high attack speed. Yes I know that, but does it matter? That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. At low levels, IPS fine. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Each can be increased by use of their respective mod cards. Type If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. i will make suggestions on elements depending on how this goes. Bring some form of armor strip to maximize Viral's damage output. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). you wont be sitting for so long hitting the same target. 14,973 Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Caps at 75% armor reduction at x10 stacks. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. At low levels, IPS fine. Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. Can be obtained from transmututation In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Browse our network 9 hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. super heavy Slash weighted), but honestly they're still not very good. For safety, rockets arm after traveling a safe distance. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. However, the actual effects from the armor stripping are applicable for the whole squad. It's an excellent damage type to pair with Viral or Corrosive. This mod does not have a description in the Polish Warframe Client. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. Its shot deals Impact, Slash, and Puncture damage types simultaneously. At 6000 ferrite armor, 100 Corrosive deals 29 damage. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. The mods that increase the damage of a type is the percentage of that damage type, not total. 100 Base damage, Bleed ticks for 35 each. He is currently a Freelance writer for TheGamer and Game Rant. Effect caps at 75% at 10 Puncture stacks. but the community still wants their OP status. General Information Official Drop Tables Impact Damage is one of the three physical damage types. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. If armor didn't scale and was fixed, these numbers won't change regardless of level. All rights reserved. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Can be combined with Crash Course to provide a 150% increase to Impact damage. Radiation is the result of combining Heat and Electricity. The fact that people stay away from impact weapons if they can is a great example. The simplest solution would simply be to buff the IPS mods with secondary stats. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. that is pure and simple, OVERPOWERED! WARFRAME Wiki is a FANDOM Games Community. That's because Corrosive has a +75% against Ferrite. . Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Zugang! It is fantastic against the Corpus but horrible against heavily armored Grineer. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? but all three increase Elemental Damage, so i guess. You can't use it against Infested or mechanical enemies. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Void and True damage are two unique damage types that are fairly rare. 2020 Digital Extremes Ltd. All rights reserved. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. True damage is an unlisted damage type that some Warframe abilities possess. New player here. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. #Warframe New Impact to Slash Mods Hot or Not?! Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. Ergonomic design for optimised comfort. A +10% impact would do an additional 10 impact. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? Slash tiberon Grants a high burst of damage on certain enemies. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. It's scaling armor that breaks it. r/Warframe. The only I/P/S damage mod worth equipping is Accelerated Blast. You rarely see Radiation used in high-level content except for status primers and niche builds. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. Base Capacity Cost It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Next: Warframe: A Complete Beginner's Guide. . Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. 2020 Digital Extremes Ltd. All rights reserved. Found the internet! Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies.
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